I was thinking about my recent trip to Japan in the last two weeks of summer prior to my junior year: We were in Kyoto taking a slow day just wandering around and goofing off in the very traditional Japanese town when we stumbled on a small shop near the Golden Pavillion. My friend got super excited and hopped toward the store admiring a katana-hilted umbrella sitting in a bin out front. It was black with a white/yellow-ish middle and apparently he had always wanted one. Said he wanted to mess with the police since civilians aren't allowed to carry katanas. He quickly found the store owner, an elderly woman, bought it and carried it everywhere the rest of the trip unsheathing it epically out of it's tote every time there was a hint of perspiration. (Fortunately for him, typhoon season was upon us)
Anyway it was late and, well.. quota calls, so I quickly doodled a modern vigilante that uses a katana umbrella as a weapon to fight crime and called it a night.
Maybe it's because I drew him so big, I dunno. But when I presented the above image to my class the next day it was clear which design was the favorite between my classmates and my teacher. I was told to go ahead with my katana-wielding vigilante design with a more fleshed out (colored) render.
You know, something not too complicated with some ideas on what kind of character he might be.
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| "You must look better than me!" |
For the UE4 version, we were given three major criteria: 1) It could not exceed 50,000 tris (easy) 2) Our total texture space could not exceed the equivalent of three 2048 maps (entirely doable) and 3) No more than six materials (That's gonna be interesting)
In the end, my model's tri-count was at about 47,000, the textures were at about 2/3rds the limit, and I was given permission to use an extra material for the white of my character's eyes! Frankly, he's quite bitchin'
The whole time in the back of my mind, I knew the finished model had to be put in Brawl. My friend has mained Ike in every iteration of Smash Bros. since he was first introduced. He's become so synonymous with Ike that he actually goes by that name. We would often joke about how it's basically like he's in the game and how funny it would be if he were actually put in it.
So, I made it happen..
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| Ryota's Smash model in BrawlBox |
Unlike the high-end UE4 model, Ryota's Brawl model is under 12,000 tris.
Getting this to work, I think I crashed Smash Bros about one hundred times. The hard part is that when something goes wrong, you are left to your own devices to figure out what went wrong.
Welp, that about wraps it up for the Ryota Project. When I finally showed my friend the project he was beyond thrilled! I learned a ton about building characters for video games (and how to mod Smash!) Hopefully I'll be able to create another character soon.
Happy smashing!






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